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Growth (cancelled)

Developer: Zeon Studio

Platform: PC

Genre: Roguelike/Action

Development Date: 2019 – 2020

Roles:

  • Designed the game experience and mechanics
  • Designed the combat system and moment-to-moment gameplay
  • Documented the design and sprints
  • Conducted playtests to further our knowledge of the game and enhance the design accordingly
  • Presented regular updates do stakeholders
  • Represented the company in meetings with publishers
  • Sound Design


Cygnus Alpha Defense

Developer: Zeon Studio

Platform: Oculus Go (Oculus Store)

Genre: Puzzle

Release Date: June 2018

Roles:

  • Designed the game experience, mechanics and levels
  • Worked with the artist to blend design intentions with the esthetic theme
  • Conducted playtests to further our knowledge of the game and enhance the design
  • Designed the sound and produced sound effects and music
  • Implemented the dynamic audio system using FMOD
  • Kept documentation up to date, both on design and sprints
  • Presented regular updates do stakeholders
  • Represented the company in meetings with publishers

Legend of The Skyfish

Developer: Mother Gaia Studio

Platforms: Mobile, Steam, PS4/PSP, XBOX

Genre: Action/Adventure

Release Date: 2016

Roles:

  • Designed and implemented the audio system using FMOD in Unity
  • Designed levels and puzzles
  • Co-designed game mechanics and enemies
  • Conducted playtests
  • Sound Design

Tiny Empire

Develper: Mother Gaia Studio

Platform: Mobile

Genre: Puzzle

Release Date: 2015

Roles:

  • Co-designed levels and puzzles
  • Co-designed progression and monetization systems
  • Designed, produced and implemented music and sound effects using FMOD in Unity
  • Conducted playtests

Headball Championship

Developer: Mother Gaia Studio

Platform: Mobile

Genre: Arcade

Release Date: 2014

Roles:

  • Game Design
  • Sound Design + Music

Mandarin Journey

Developer: Mother Gaia Studio

Platform: Mobile

Genre: Puzzle/Visual Novel

Release Date: 2014

Roles:

  • Co-Wrote the game script
  • Co-Designed puzzles 
  • Designed, produced and implemented music and sound effects using Unity audio system


Soul Gambler

Developer: Mother Gaia Studio / Ilex

Platform: Web / Steam

Genre: Visual Novel

Release Date: 2013

Roles (intern):

  • Game Design
  • Sound Design

Inferno3 (MUD)

Developer: Inferno3 Team

Platform: Web

Genre: Multiplayer Online Text RPG

Release Date: 2005

Roles:

  • Conducted original quests and live events for players
  • Designed new areas using scripting and triggers
  • Used scripting to develop new game mechanics

Game Jam Games

Necro Digger (Ludum Dare 48 – April 2021)

Compo Entry (Solo Development)

Theme: Deeper and deeper

Genre: Original Mechanics / Arcade / Idle / Puzzle


Groundhog Day (Global Game Jam – 2014)

Theme: We don’t see things as they are, we see them as we are

Genre: Story exploration / Puzzle


Mail to the King (Global Game Jam – 2015)

Theme: “What do we do now?”

Genre: Decision making / Strategy