Commercial
Growth (cancelled)
Developer: Zeon Studio
Platform: PC
Genre: Roguelike/Action
Development Date: 2019 – 2020
Roles:
- Designed the game experience and mechanics
- Designed the combat system and moment-to-moment gameplay
- Documented the design and sprints
- Conducted playtests to further our knowledge of the game and enhance the design accordingly
- Presented regular updates do stakeholders
- Represented the company in meetings with publishers
- Sound Design
Cygnus Alpha Defense
Developer: Zeon Studio
Platform: Oculus Go (Oculus Store)
Genre: Puzzle
Release Date: June 2018
Roles:
- Designed the game experience, mechanics and levels
- Worked with the artist to blend design intentions with the esthetic theme
- Conducted playtests to further our knowledge of the game and enhance the design
- Designed the sound and produced sound effects and music
- Implemented the dynamic audio system using FMOD
- Kept documentation up to date, both on design and sprints
- Presented regular updates do stakeholders
- Represented the company in meetings with publishers
Legend of The Skyfish
Developer: Mother Gaia Studio
Platforms: Mobile, Steam, PS4/PSP, XBOX
Genre: Action/Adventure
Release Date: 2016
Roles:
- Designed and implemented the audio system using FMOD in Unity
- Designed levels and puzzles
- Co-designed game mechanics and enemies
- Conducted playtests
- Sound Design
Tiny Empire
Develper: Mother Gaia Studio
Platform: Mobile
Genre: Puzzle
Release Date: 2015
Roles:
- Co-designed levels and puzzles
- Co-designed progression and monetization systems
- Designed, produced and implemented music and sound effects using FMOD in Unity
- Conducted playtests
Headball Championship
Developer: Mother Gaia Studio
Platform: Mobile
Genre: Arcade
Release Date: 2014
Roles:
- Game Design
- Sound Design + Music
Mandarin Journey
Developer: Mother Gaia Studio
Platform: Mobile
Genre: Puzzle/Visual Novel
Release Date: 2014
Roles:
- Co-Wrote the game script
- Co-Designed puzzles
- Designed, produced and implemented music and sound effects using Unity audio system
Soul Gambler
Developer: Mother Gaia Studio / Ilex
Platform: Web / Steam
Genre: Visual Novel
Release Date: 2013
Roles (intern):
- Game Design
- Sound Design
Inferno3 (MUD)
Developer: Inferno3 Team
Platform: Web
Genre: Multiplayer Online Text RPG
Release Date: 2005
Roles:
- Conducted original quests and live events for players
- Designed new areas using scripting and triggers
- Used scripting to develop new game mechanics
Game Jam Games
Necro Digger (Ludum Dare 48 – April 2021)
Compo Entry (Solo Development)
Theme: Deeper and deeper
Genre: Original Mechanics / Arcade / Idle / Puzzle
Groundhog Day (Global Game Jam – 2014)
Theme: We don’t see things as they are, we see them as we are
Genre: Story exploration / Puzzle
Mail to the King (Global Game Jam – 2015)
Theme: “What do we do now?”
Genre: Decision making / Strategy